"Mass Effect Andromeda" has little over a month to get the word out before its imminent release on Mar. 21, 2017 on the PS4 and Xbox One consoles. On that note, BioWare recently unleashed a new combat trailer expected to further heighten the anticipation of the gaming community for the open world. The "Mass Effect Andromeda" developers also revealed that the open world game would feature more meaningful side quests than that of "The Witcher."
Weapons Explained In New Trailer
The new "Mass Effect Andromeda" clip focused more on a fast-paced gameplay and loads of weapons such as pistols, sniper, shotguns and assault weapons. The "Mass Effect Andromeda" trailer also explained weaponry in more detail. BioWare also showed gamers the option to play as Scott or Sarah Ryder. It should be noted that the Ryders are twin characters whose parentage traces up to an N7 similar to the Commander Shepard in previous games, HIGHSNOBIETY reported.
Any of the two chosen Ryders will then take the lead in fighting for a new home in a hostile territory, a million miles away. In addition, "Mass Effect Andromeda" showcases a dynamic cover system that allows players to make use of anything including their vehicles as cover. "Mass Effect Andromeda" gamers are also given freedom to make use of their fighting styles in how to approach the enemies.
BioWare Takes Feedback From "The Witcher" &"Dragon Age: Inquisition" To Create More Meaningful Side Quests
In other news, the "Mass Effect: Andromeda" developers have taken into consideration feedback from the aforementioned games regarding side quests. Apparently, critics of the "Dragon Age: Inquisition" noted that the quests in the Hinterlands were insignificant and tedious, Gamespot reported. On that note, the "Mass Effect Andromeda" Producer Fabrice Condominas stressed that the team has learned from "Inquisition."
The "Mass Effect Andromeda" developers are said to be approaching the completionist aspect in a different light. Moreover, Condominas noted that the team has observed what other games like "The Witcher" were doing. BioWare is said to place importance on the quantity of scope without downgrading the quality. Watch the Combat Gameplay here: