The "Mass Effect" series has always given players a morality choice that influences their character's moral direction. However, reports have confirmed that "Mass Effect: Andromeda" is doing away with the Paragon and Renegade system of its predecessors. Sources claim that BioWare already expressed their intention to "move away" from the original series' morality feature. Additionally, the developer also revealed the explanation for their decision.
Game director Mac Walters explained was interviewed by Official Xbox Magazine to discuss the developer's decision to remove the morality system, reports GamesRadar+. The developers pointed out that the first reason for its removal is due to its connection with Commander Shepard. They noted that it might feel out of place with Commander Ryder, the latest installment's new protagonist.
"So, Paragon and Renegade is gone. The reason they're gone is because they felt very Shepard," explains Walters. BioWare notes that "Mass Effect: Andromeda" with the same morality system would apparently seem awkward since Commander Shepard is no longer the protagonist and the system was "very tied to the Shepard character."
Another reason for its removal is apparently due to players no longer reading through the choices that might fit their character's planned personality. Reports claim gamers are just limiting their decisions based on their preferred morality direction. Removing the old system will hopefully push players to be more attentive to their interactions with other characters, reports Game Rant.
Although the absence of the Paragon and Renegade system might appear like a drastic change, it reportedly feels like a right step for BioWare to hopefully get players more involved in creating their own "Mass Effect: Andromeda" story. Therefore, players are no longer expected to make their decisions based on a particular morality scale. The game is scheduled to launch on March 21, 2017, and will be available for the PS4, PC, and Xbox One.