Output resolutions are the talk of the town these days on both the Xbox One and the PlayStation 4. Being the highly anticipated title that it is, Respawn Entertainment's Titanfall is under the review of the hungry eyes of gamers. On PC, we know that the game will output in the resolution that you so choose, but on Xbox One there's a different story. Titanfall on the Xbox One will launch at a resolution of 792p - the very same resolution as the beta build. But it might go higher.
Last month Respawn's Community Manager Abbie Heppe stated that the resolution will ship at 792p but by the end of development, the game could ship at 900p. Eurogamer has reached out to Respawn's lead engineer Richard Baker to confirm the game's launch resolution and resolution boosting plans.
"We've been experimenting with making it higher and lower. One of the big tricks is how much ESRAM we're going to use, so we're thinking of not using hardware MSAA and instead using FXAA to make it so we don't have to have this larger render target," Baker told Digital Foundry (Eurogamer).
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"We're going to experiment. The target is either 1080p non-anti-aliased or 900p with FXAA. We're trying to optimise... we don't want to give up anything for higher res. So far we're not 100 per cent happy with any of the options, we're still working on it."
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Baker then confirms that the game will not be shipping at an increased resolution from the beta and that the team probably won't have a patch in time for release, but odds are good for a patch post-release. "For day one it's not going to change. We're still looking at it for post-day one. We're likely to increase resolution after we ship," Baker said.
Baker then went on to talk about further optimization being done to the game and hoping to boost GPU performance for a more consistent 60fps throughout.
"A lot of the performance is on the GPU side. There's still room for optimisation and we're still working on it [...] Ideally it would have been a rock-solid 60 all the time when we shipped but obviously when there's big fights going on, lots of particle effects, lots of physics objects... we're still working to condense the systems, make them more parallel so we can hit 60 all the time, ideally."
Titanfall has already shipped and is in the hands of some lucky players, so any improvements should be expected through online updates. The game will be available on March 11 on Xbox One and PC.