Capcom Vancouver may have attained the sweet taste of glory with the recently released zombie survival title Dead Rising 3, but that doesn’t mean that the company will rest on its laurels and not plan for the future of the franchise. It seems like the idea of Dead Rising 4 and beyond has the company excited, especially after the recent success of Dead Rising 3.
Dead Rising 3 producer Mike Jones was recently in an interview with OXM, where he spoke about his feelings on the new title’s launch and Capcom’s plans for the future. Jones also took the opportunity to confirm that despite its recent success with Dead Rising 3, the company is unsatisfied, and is looking ahead to deliver even more in the future.
“Looking forward, we're just giddy with excitement,” Jones stated. “What can we do next? Now that we have that foundation. Where do we push next? You can talk about cloud, you can talk about online, you can talk about social stuff, SmartGlass, away play, more crazy stuff you can do with Kinect - we've tried to focus on seamless core-facing non-intrusive Kinect stuff, like with the grappling.”
“It's actually hard to go back to the stick grappling once you've tried out the Kinect grappling. But I digress. The point is that we're just really excited to just get here,” he added.
Additionally, on the topic of Dead Rising 3 compared to the previous Dead Rising 2, Jones stated that the level of difference between them can be described as “night and day.”
"I was putting together a comparison for Dead Rising 2 and Dead Rising 3, and I even pulled slides for the PC version of Dead Rising 2, and it looked 10 times better than the Xbox 360 version, but [DR3] is still head and shoulders above," he said.
“The only contest we're interested in is beating ourselves. So we're just really excited to have achieved what we could, and to work with Microsoft, making the game that we always wanted to make. We were never able to get a fully streaming open world before."
The new Dead Rising was also previously criticized for not fully harnessing the visual power of the Xbox One as compared to the likes of Ryse and Forza 5. Jones addressed that by stating: “A lot of people don't realise that we actually rewrote a large part of our engine for Xbox One, to make this game specifically.”
“Our new streaming tech, the way that we manage data, our tools for designers and world-builders - we were like, 'we've never made a game like this, we have to rethink everything'. From the end user technology to the devteam-facing technology and tools, there was so much infrastructure work done to get us where are we are today,” he added.
Dead Rising 3 arrived this November as an exclusive alongside for Microsoft's Xbox One. Check out a review round up here.