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Call of Duty: Ghosts News – More Details on Cloud Support, Reason for 720p Resolution for Xbox One, and More

Call of Duty: Ghosts' Cloud Support, 720p Resolution for Xbox One Detailed

While the new Call of Duty game, Ghosts, has been widely anticipated following up to its eventual release, that doesn’t mean that it hasn't experienced its fair share of controversies related to game A.I. and resolutions since its initial reveal back in May.

However, a lot of those issues were addressed recently when Tina Palacios, Senior Community Manager at Infinity Ward, spoke to Gamingbolt during a previously held event at the IndigO2 in London.

Palacios was quizzed about several different aspects of the game, ranging from her views on whether Ghosts will be able to shatter the records of Black Ops II, the burning Xbox One 720p versus PS4 1080p resolution debate, and adding post-launch support.

On breaking records, Palacios clearly stated that she doesn’t know what will happen in that respect. “Even if it does or doesn’t that is not what really gets us excited at the studio. From a publisher standpoint I am sure it does but honestly from a developer side the biggest thing that matters to us is about having fun,” she stated.

“It is all about having people that want to play the game and want to play with us. So that’s why I am really excited to be here in London tonight because I actually get to play the tournament. First and foremost gamers are a part of this, so fun games are all that matters to us.”

Palacios was also asked whether fans will get to see anything new in terms of destruction and different from what Battlefield 4 is already offering with its Levolution mechanic. She stated: “For us, specifically the destruction in multiplayer, it is all about trying to find a comfortable situation that players can find themselves in when they are fighting. We take that to heart and one of the huge concerns for us is the gameplay and how people maneuver on the level.”

“So when you see destruction in some of the multiplayer maps, there is a ton of guys and gals that took into consideration that what kind of angles or sight-lines do you get with this destructible wall. It is definitely something that we pay close attention to,” she added.

Finally, the query we have all been waiting for - Palacios was asked her views about the difference in resolution between the versions for Sony and Microsoft's new consoles. Palacios responded that each game was developed independently for each console.

“This means there is no ports of Ghosts on any platform. So we had to tailor the game to each console so for Xbox One the resolution is 720p native but it is upscaled to 1080p. So when players compare that to the PS4 version which runs at native 1080p, average consumers may not see the difference but I think hardcore consumers will.”

“But ultimately at the end of the day, the gameplay experience is going to be the same across all platforms. It is very important to us that we did not alienate any fan base just because on what console they are playing on,” Palacios added.

As far as cloud support for the game (and for the future titles in the franchise) is concerned, Palacios stated that the team has been using “cloud based dedicated servers for multiplayer and I think fans are going to be really happy about that, especially since there has been a huge request for dedicated servers in the past. So we are definitely taking advantage of that.”

Call of Duty: Ghosts arrived on PC, PlayStation 3, Xbox 360 and Wii U this November.

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