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Call of Duty: Ghosts being developed for current and next generation simultaneously

Infinity Ward's upcoming Call of Duty: Ghosts title is set to carry on the baton that has been passed down year after year with the release of each new Call of Duty title, shifting the franchise's storyline. Now with the next generation fast approaching, both the game and franchise are expected to see radical changes, some of which were recently revealed.

Executive producer Mark Rubin revealed to Gameindustry International that both the current generation and the next generation versions of Call of Duty: Ghosts are currently in development, simultaneously.

Rubin talked about the challenges that lie ahead for both the developers and the franchise with the future already upon us. He confirmed that not only it's a big challenge for Infinity Ward this year to launch another top selling Call of Duty experience, but also that the staff is making sure that the current-gen versions of the game are just as impressive as the next-gen SKUs. This is mainly because the bulk of sales this holiday will still be for the Xbox 360 and PlayStation 3.

"Having an agnostic start, even before next-gen came out, really helped us get into this. We're not making one platform and then porting. All the platforms are actually made at the same time. When somebody checks some work in, they have to make sure every platform works and that that check doesn't break on one platform... The other part of it is, the new engine that we created is across all platforms. It's not just next-gen. So the current-gen is actually getting a lot of benefit out of this new engine," Rubin stated.

Rubin also went on to describe how Infinity Ward managed to make "a semi-dramatic change on our pipeline internally" as far as dealing with art-based assets are concerned. "What we've done with this generation change, especially for the art pipeline, that being the biggest difference, is we're making our big art assets at cinema quality, not even PC quality, but above next-gen. It's at this really amazing looking cinema quality asset."

"What we're doing, we use that and we create assets for each platform that are the best for the platform. So now every platform, instead of having a sort of average art asset, they're getting the best asset for that platform," he added.

Call of Duty: Ghosts is currently scheduled for a late 2013 release on multiple platforms, including the next generation Xbox One and PlayStation 4.

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