Vince Zampella, co-founder of Respawn Entertainment, lent new info on its high profile multiplayer online first-person shooter Titanfall to Gamesindustry International recently by explaining the lack of single player campaign and why it's not gunning for his old franchise Call of Duty.
According to Zampella, the reason for the multiplayer focus and Microsoft exclusivity comes because they are a smaller studio.
"For us, we're a small startup studio," Zampella said. "We're 60-some developers. So for us to be able to focus on one platform [helps]. For us it was really helpful to focus on the core game and what's fun. It's scope more adequately to what we have the power to do as a start-up studio."
Zampella continued that with single-player missions, it takes away too many of a studio's resources by making teams bigger and the time to ship to retail longer.
"We make these single-player missions that take up all the focus of the studio, that take a huge team six months to make, and players run through it in 8 minutes," said Zampella. "But people spend hundreds of hours in the multiplayer experience versus 'as little time as possible rushing to end' [in single player].
Though Titanfall will lack a single player, a story will be woven into the multiplayer; a complete turn from his role with the Call of Duty franchise in which he doesn't look to as competition.
"We're not gunning for Call of Duty," Zampella said. "I'm OK with Call of Duty being big. I helped create it, so I'm proud to see it's something so big that it goes beyond me."
Titanfall will be Respawn's first game through EA after controversy involving co-founders Vincent Zampella and Jason West leave from Infinity Ward and Activision, publisher of the Call of Duty franchise. According to a recent article in Vanity Fair, West left the company in March following reports of internal issues.
Set to be released in 2014, Titanfall has players fighting against one another as human pilots who have the ability to control mechs called Titans.