Call of Duty: Ghosts from Infinity Ward is already set to be one of the biggest titles of 2013 and is set for a renewed rivalry with EA’s first person shooter Battlefield 4. And while we wait for this year’s E3 to get detailed information about both the titles, there are some new details about Ghosts.
Mark Rubin, Infinity Ward executive producer and development lead for Ghosts, recently in an interview with Develop-Online, talked about a number of aspects and features of Ghosts. Importantly Mr. Rubin discussed about the game’s groundbreaking graphics and the all new SubD technology.
“It’s beyond PC right now. It is these really big cinema-quality assets. And what we can then do is pull them down onto the various platforms. That way the assets are always the best that they can be for that platform. So you never have an average, you have the best for PC, the best for current-gen, the best for next-gen,” Rubin stated, as far as Ghosts' graphics is concerned.
“We are bringing into gaming a lot of little techniques and things that these guys have been doing in Hollywood for many years now.”
Rubin revealed that the company, for the game, also went on to co-develop with Sledgehammer. Infinity Ward had decided that early on into the development of the game it would bring in someone to help make the game, and “what we didn’t want to do was just to use an outsourcing company.”
Infinity Ward wanted a company “that was as passionate about what they were doing as we were. And to do that we need to give ownership to them and let them own what they’re working on and get behind it.”
Rubin also went on to discuss about a certain something that the company calls SubD. SubD is the newest addition in the Call of Duty franchise and is a subdivision surface technology that has a major impact on the way Ghosts looks and subtracts all the blunt parts on the game, making it as realistic as possible.
According to Rubin: “SubD is something Pixar developed, and Hollywood has been using it for years for feature film. Those guys have been using it in the pre-rendered sense, so it’s not real-time. But we developed it and brought it into the game so it is working in real-time. It has a pretty material effect on the way the game looks, and that’s the benefit of bringing these things in.”
Call of Duty: Ghosts is currently set for a full reveal at this year’s E3 and will be available for retail on Nov. 5 for Xbox One, PS4, PS3, Xbox 360, Wii U and PC.