Twenty years ago today, the "Tomb Raider" star Lara Croft soared high in the world of gaming. Portrayed by a series of real-life women namely Rhona Mitra, glamour model Nell McAndrew and Angelina Jolie, she's been dubbed as a pin-up and feminist icon.
Yielded in a new hit in Lara Croft's early days, Tomb Raider (2013) and Rise of the Tomb Raider (2015) sold a stunning ten million units and counting. The character has profoundly restored a number of fans when Rise of the Tomb Raider became an Xbox exclusive until this month.
The writer of the all-new "Tomb Raider" Rhianna Pratchett told RollingStone that she'd love to see a kind of Max Payne [retired NYPD cop from Rockstar's series] three-aged Lara Croft.
"Tough as nails, like Carol from The Walking Dead when she's in badass mode. When the zombies attack the village and there's a bit where Carol is just a complete badass through the whole episode and she's got her hood up and going around stabbing things in the neck. I'd love to see Lara around that kind of age," she added.
In Dark Horse's Tomb Raider comics, Lara Croft's character is a little amusing when she is seen fighting in the London Underground dressed as Elizabeth Bennet from Pride and Prejudice. Pratchett also says that the comics version of the character is not exposed to the same level of "Eye of Sauron" scrutiny from Tomb Raider studio Crystal Dynamics.
"I think the Lara in the game and the external Lara, the one that kind of was on the covers of men's magazines or the one used in advertising and the models. ... It felt like a different Lara," she says. "But arguably, you could say that helped push Lara and Tomb Raider into the public consciousness, as did the Angelina Jolie movies," Pratchett said.
The first Tomb Raider game was released in 1996, and for the years that the character is substantiated, a real-life model portrayed the role. Indeed, there is more to Lara Croft than her gaming persona may reveal.