"Super Mario" creator Shigeru Miyamoto stated in an interview the reason why the game will not run on VR. According to Miyamoto, VR's closed-off world nature does not fit well with what he wants on the "Super Mario Run," to be played by families together.
"Super Mario Run" is coming to iOS in December, but on a later schedule for Android app, following the success of "Pokemon Go." However, "Super Mario Run" VR will not be coming anytime soon, in spite of the growing fame of virtual reality.
Although Miyamoto agrees that adapting the game to a new platform would be a key to keep Mario relevant, he also believes that families must enjoy playing the game together. Given the fact that virtual reality needs players to be closed off from the real world, Miyamoto argues that it does not fit well on the "Super Mario Run."
Based on reports, the reasons cited by Mario creator are quite reasonable, considering the fact that the VR needs a huge investment in the console, which normally are not affordable for a lot of people. Also, VR needs a considerable amount of room space to set up, which may seem a problem for some people, The Verge reported.
Meanwhile, Nintendo has released on the iOS App Store the official "Super Mario Run" Stickers for Apple's iMessage. The Apple users may now download this pack to receive plenty of stickers of Mario doing some poses and actions.
According to reports, this is the first time for Nintendo to release something like this, alongside a game support. However, the stickers are just an introduction to the official release of "Super Mario Run" on iOS in December prior to Android launch.
"Super Mario Run" is going to make the players tap their way through a few courses to help the Mushroom Kingdom hero prevent enemies and obstacles. Also, players are expected to compete to get the high scores and the fastest times through a number of levels, Venture Beat reported.
Watch "Super Mario Run" 64 Release (with download)