Visceral Games upcoming survival horror third-person shooter video game, Deadspace 3 will see the return of protagonist Isaac Clarke as he attempt to stop the Necromorph menace for good.
It was previously announced that the game would utilize the Kinect on Microsoft's Xbox 360. The game will utilize the device for voice commands creating shortcut for to access things in game faster than the standard interface.
In a recent interview with CVG, executive producer Steve Papoutsis explains how the Kinect integration came about and what it was like to work with Microsoft's motion sensor device.
"Getting a chance to use Kinect was something that was pretty cool for us," Papoutsis told the CVG. "We've explored motion controls on some of the other platforms and that was fun and informative, but we hadn't done Kinect. So when we got the opportunity to sit down with Dead Space 3 we asked, 'Well what can we do with Kinect? How can we make that feel like an addition to the game that makes it fun and really leverages the strengths of Kinect?'"
Papoutsis said that being able to interact with the game environment without having to adjust your hands on the controller is "advantageous."
"So being able to do certain things without changing the grip on your controller is really advantageous," Papoutsis said. "Add in co-op and now you can do things with simple voice commands like give your partner ammo or items - things that would normally take a couple of extra clicks on the sticks. That was really cool. And we've had fun in the team when we're sitting down playing and I'm in the room with you and I can mess with you a little bit. That's fun."
According to the interview, Papoutsis said that the team did not incorporate motion gestures into the game, because gamers have already established a gameplay routine with the series.
"People at this point with the third one are very used to the experience we have when kicking back on their couch with the gamepad, so it didn't make sense to put that in," Papoutsis told CVG. "When we have approached things like motion control we've done that from the ground up, such as with Extraction on the other platforms. So with Dead Space 3 it didn't make sense to put that in."
Horror games are known for make player scream in terror and let a few obscenities slip in the process. According to Papoutsis, the development team has prepared for these situations and the right curse word might actually help the player.
"We actually have some commands that people will need to figure out," Papoutsis said. "But there are commands where you might be in a certain situation and you might yell a specific expletive and it might behave in a way that you want it to."
Dead Space 3 will release on Feb. 5, 2013 for Windows PC, PlayStation 3, and Xbox 360. You can check out some new images in our slideshow here and learn more about the game here. Read the full interview with Papotsis here on CVG.