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Assassin's Creed 3 Thanksgiving Patch Release Date: New Update Will Fix Multiple Bugs

Ubisoft announced on its forum that a major patch is coming for the recently released Assassin's Creed III. The update will release next week for Xbox 360 and PlayStation 3 and will address several issues in the game's story mode and multiplayer components.

Assassin's Creed III is now available for the Xbox 360 and PlayStation 3. A PC release will follow on Nov. 20, while a Wii U version will be available at the consoles launch on Nov. 18.

The patch will fix some of the game's audio issues and many of the minor graphical hiccups. The update will also fix the difficultly of some the chase scenes in the game. It is a very large list of fixes and it contains spoilers. Gamers beware.

Here is the list of some of the fixes coming to Assassin's Creed III with the Thanksgiving Patch (Spoilers) You can see the rest the fixes on the game's forum here:

Multiplayer

- ASSASSINATE - Instances where it was possible for players to kill players that were not their target in Assassinate have been corrected.

- ASSASSINATE - Bodyguards no longer fail to stun when they are locked by the pursuer of the player they protect.

- DEATHMATCH - In Fort Wolcott, fixed a bug where players would remained stuck on warmup screen.

- MANHUNT - The cooldown boosts for loss streak bonus are not permanently active for all abilities during a manhunt round anymore.

Multiplayer Abilities

- Loss Streak now correctly triggers when players lose their contracts five times in a row.

- Disruption now breaks the hitting player's lock.

- The Smoke Bomb's drop behavior has been updated. It now drops at the user's feet instead of dropping in front of them. However, if players drop it from a ledge, it will drop below them.

- Throwing Knives used against players hiding in haystacks will now make them get out of this haystack.

- Using Throwing Knives against a target now prevents the target from contesting the kill.

- Players are no longer stuck after using the Money Bomb from a ledge.

Multiplayer Ladders

- Several issues which occurred when players would quit a Manhunt pre-session lobby and join their friends the same session later have been corrected.

- After a session ends on a draw, both teams will now receive the same rate for Abstergo ladder, instead of one team getting a winning rate and the other getting a losing rate.

- Players are now granted Abstergo points normally even if one or several players get the idle state at the end of the session (The idle players do not get any Abstergo points)

Single-player on all platforms:

Location: Sequence 1 - 12

Mission - "A DEADLY PERFORMANCE" - Mission result screen could show an incorrect sync reward

Mission - "A DEADLY PERFORMANCE" - Players could be stuck in the opera if they backtracked in a certain way after killing the target.

Mission - "INFILTRATING SOUTHGATE" - Target would not be spawned if the player failed to perform a meat shield during the firing line tutorial

Mission - "INFILTRATING SOUTHGATE" - Fixed multiple bugs where the guard on the boat could walk in circles, stay stuck or jump on the railing.

Mission - "JOHNSON'S ERRAND" - Fixed floating muskets after a cinematic.

Mission - "JOHNSON'S ERRAND" - Moved HUD icon on the explosive barrel on the ground instead of above the cart, because that's what the player needs to shoot.

Mission - "JOHNSON'S ERRAND" - prevent the player from using hide spots during part the mission to avoid a possible mission break.

Mission - "THE SOLDIER" - Fixed a missing audio line.

Mission - "THE SURGEON" - Fixed a bug where the eavesdropping tutorial couldn't be completed if the mission was restarted.

Mission - "THE SURGEON" - Fixed NPC not reacting to the player's presence during the steal tutorial.

Mission - "THE SURGEON" - Fixed optional objectives that could fail too easily.

Mission - "WELCOME TO BOSTON"- When replaying the mission, when asked to buy a sword and pistol, those items would already be purchased.

Mission - "WELCOME TO BOSTON" - Fixed Possible mission break if the player shoots the horse he's supposed to ride.

Mission - "UNCONVINCED" - Fixed a bug where the player could enter the tavern too early and break the mission.

Mission - "UNCONVINCED" - Blocked accidental blending during the tavern fight, which could break the mission.

Mission - "FEATHERS AND TREES" - Fixed a bug where the optional objective "Do not touch the ground" could fail too easily.

Mission - "HUNTING LESSONS" - Fixed the issue where the bear could flee and eventually freeze.

Mission - "A BOORISH MAN" - After the mission, the candelabra would display an interaction effect while the secret door to the basement was already opened.

Mission - "RIVER RESCUE" - Blocked the player from diving in the river too early which could break the mission.

Mission - "STOP THE PRESSES" - Cinematic could sometimes not trigger, breaking the mission.

Mission - "THE HARD WAY" - Fixed the optional objective "Do not take any damage" that would fail if the player hits rocks even if it doesn't deal damage to the ship

Mission - "ON JOHNSON'S TRAIL" - Fixed issue where Chapheau could become inactive if the player dragged the fight far from where it started.

Mission - "THE ANGRY CHEF" - Fixed issue where the "limit health loss" optional objective would wrongly fail if the player reloads a checkpoint or dies. Also fix the displayed limit to 33% as that's what's actually used.

Mission - "THE ANGRY CHEF" - fixed missing butcher hatchet during cinematic if blood option is turned off

Mission - "BRIDEWELL PRISON" - Closed the cell doors while being escorted to prevent the player from getting stuck in them

Mission - "BRIDEWELL PRISON" - fixed voices becoming muffled mid-eavesdropping

Mission - "SOMETHING ON THE SIDE" - Fixed missing ocean during the chase

Mission - "SOMETHING ON THE SIDE" - Made the chase part easier

Mission - "A BITTER END" - Fixed a camera glitch if the player reloads last checkpoint during a certain cinematic

Mission - "A BITTER END" - Fixed a glitch that could happen if the player restarted the mission during a specific cinematic

Mission - "FATHER AND SON" - Fixed a bug where the guard you're supposed to kill would not reappear if the player starts fighting him and then runs away.

Mission - "FATHER AND SON'' - The mission could not be completed if the guard the player kills the target he's supposed to steal using a stealth kill from bench or a rope-dart hanging move.

Mission - "MISSING SUPPLIES" - Disabled a patrol that would almost guarantee failing the mission if they detected and started fighting Haytham

Mission - "ALTERNATE METHODS" - Made the chase section easier

Mission - "BROKEN TRUST" - fixed a bug where the player could be stuck on a horse if he exited and re-entered the Animus at a specific moment

Mission - "LEE'S LAST STAND" - removed a destructible barrel that could cause problems if used as part of a contextual counter-attack.

Mission - "CHASING LEE'' - Adjusted difficulty on the Charles Lee chase

Mission - "LAID TO REST" - Fixed a bug where the mission could be failed if redcoats start fighting the mission targets

tion and leaves it very fast

Platform: PS3

- Fixed wrong message after purchasing a DLC and leaving the store

- Westpoint DLC - mission "A SPY AMONG US", fixed a bug where required characters would disappear and not come back if the player went too far from them

- Westpoint DLC - fixed a bug where the player could fall through the map by going through the gate while in conflict

Interested in what historical events and figures were left out the game? Check out another interview with scriptwriter Matt Turner about what was left on the cutting room floor here. Check out the great images from Assassin's Creed III's multiplayer mode in our slideshow here.

Did you know that Assassin's Creed III's protagonist Connor could be getting two more games? read about it here and watch the trailer revealing his story here. Have you seen the AC3 weapons trailer? Check it out here. Read about the planned George Washington DLC here. Read about the exclusive content coming to the PlayStation 3 version here.

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