"No Man's Sky" is an action adventure survival video game that is developed and published by "Hello Games" for PlayStation 4. Earlier this week, Digital Foundry gave its performance analysis for the video game "No Man's Sky." The overall take is positive but the site found out that the games frame rate could drop significantly in some places.
In PlayStation 4, 30 FPS is the target frame rate, but it can drop down to 13 FPS when the "No Man's Sky" game engine is stressed. This can also happen when you are landing on a new planet and boost across the surface near to the ground.
According to Game Spot, the PlayStation 4 is trying hard to meet the 33.3ms per frame render time, and generating the details of the fly and new scenery in the "No Man's Sky" game. We see dips of 20 FPS line or even lower because calculations are made within a split second before revealing the new terrain or object.
The drop rate is not always related to what's going on in the environment. The frame rate might also drop when the "No Man's Sky" player run in full speed in any direction. However, it seems there is a simple walk around for this.
Once you slow down or even double back on yourself with a full 180 turn, suddenly, the frame rate comes back again in 30FPS from there the frame rate issues disappear once you start moving again, as stated by Digital Foundry. It also said that the frame drop might be caused by the "No Man's Sky" generated worlds.
These drops are essentially a trade-off for not having any loading times, and letting everything render in seamlessly. It is a distraction for sure but it takes a deliberate course of action to bring back the game to 30FPS. Stay tuned to GamenGuide for more "No Man's Sky" news and updates!