I was winning the field using a combination of magical energies; a blast of blue electricity sends one victim crumbling into dust and a fireball chars the bones of skeleton warrior.
I push another group of enemies with my mind sending them to the ground and I rain upon them a furry of fire and lighting. Yet they fight on and fire arrows at me from their makeshift balconies of granite.
Damn these foul creatures transcended of death. More and more of them attack, my reservoir of magical energies is depleting by the second. I am going to perish in this dark vast field of shape-edged rocks.
Microsoft has released the Fable: The Journey demo on Xbox Live and it is a lot of fun. The demo is exclusive to Gold subscribers, and contains the game's tutorial and an early boss battle.
The tutorial is actually quite fun as far as tutorials go and most gamers will be glad that they played it first. The magic/combat system is controlled with arm gestures that work pretty spot on in the demo. I was able to hit my targets with accuracy and dodge their attacks without any real issues.
Fable: The Journey is developed by Lionhead Studios and published by Microsoft Studios for Xbox 360, and is an exclusive Kinect title. Fable: The Journey was nominated for the Game Critics Awards at E3 2012, under the category 'Best Motion Simulation Game'.
Unlike previous games, Fable: The Journey is an on the rails game rather than an open world RPG. Players use the Kinect to manipulate magic in order to defeat enemies. Smells are dished out through a variety of hands gestures that make the very involving.
The graphic are smooth and match the series. If there was one flaw in the demo, it had to be the brief narrative. It only gave me a very small run down of what is going on the game world. I felt like even though this was a demo I could have used a little more.
I thoroughly enjoyed the new gameplay, and give the demo an 8-out-of-10. The full-retail release of the game is in stores on Oct. 9, for Xbox 360 with Kinect.
Watch the game's trailer below....