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Resident Evil 6's Hunter Mode: More Details Emerge

We've covered only the tip of the icerberg when it comes to Resident Evil 6's recently unveiled Hunter mode (gameplay here). Now, Capcom has released a few more tasty details as to what we can expect from the new game mode. Read on to see how to play it, and how it will work:

- The mode can be accessed by completing the main campaigns for either Leon, Chris or Jake to then unlock the Agent Hunt stages for each of those respective campaigns.

- When creating a Resident Evil 6 gameplay session a player has the option to allow/not allow Agent Hunt.

- When a hunter searches for a session to join they will see whether or not other players from around the world want to allow hunters into their game.

- The hunter then picks another player's session to join and jumps into that session (please note only certain stages will be available for Agent Hunt sessions).

- The agent side can be either a single human player with an AI partner, or two human players in co-op mode. Up to two separate hunters can join an Agent Hunt session. When a hunter dies they respawn in the same session as a different random enemy from that area.

- If the hunter eliminates the agent then they will be taken to a 'hunt successful' results screen where they can join another session if they wish.

- If the agent is eliminated then their game session will end exactly as if they had been playing a standard game session with CPU enemies.

- If the hunter quits the session then the agent's game continues as normal with all AI enemies.

Resident Evil 6 is coming to PS3 and Xbox 360 on October 2, with the PC version to be released sometime after.

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