Games

More 'Doom' 2016 Render Modes Coming; Release Date ForVulkan Support In PC Version

More 'Doom' 2016 Render Modes Coming, Release Date ForVulkan Support In PC Version

"Doom" 2016 released on May 13. There are talks that Vulkan support will be available soon for the PC version of the first-person shooter game.

Id Software released "Doom" on all formats in all regions, and is still busy working on further improvements. Tiago Sousa, Lead Renderer Programmer of id Software, recently revealed some things to expect in the future, particularly render modes and Vulkan support for the PC version.

"My approach here was adding modes, people will want to play with (not fluff stuff) - maybe some more in future, no promises," Sousa wrote on Twitter.

The game developer featured "Doom" running on Vulkan API at the NVIDIA GeForce GTX 1080 event. The Vulkan support did not arrive with the official "Doom" game on May 13, but a patch will be available soon. After the developers uncapped the engine for Vulkan support, the frame rate indicated remained above 120 FPS with a resolution of 1080p, except during the most intense clashes of the game. In the heaviest battles, the FPS drops anywhere between 100 and 120 FPS.

In recent news, NVIDIA recently featured higher quality and longer footage of "Doom" running on the Vulkan API. The graphics card was exchanged with the Titan X. "Doom" was seen operating at 1080p locked at 60 FPS, with 120-degree FOV and all the settings placed at maximum.

PCInvasion said that choosing "Ultra" settings in "Doom" with a powerful machine can consistently provide 60 FPS. Motion Blur can be an issue during screenshots, although the game ran very smoothly.

According to WCCF Tech, at present, the render modes available in "Doom" are Cinematic, Default and Gritty. Griity tones down the colors, while Cinematic provides letterboxing. The performance of "Doom" has been quite solid on powerful machines. However, players using laptops and less powerful PCs needed to adjust the settings to have a decent framerate. Sousa told one player that dynamic resolution scaling is one option to consider, although it will not be available soon.

PCPerspective revealed that it can indicate that a game that officially has Vulkan support will arrive at about the same time as DirectX 12. It was also confirmed that "Doom" on PC will have official SLI support soon. Some players stated that "Doom" already runs well with SLI, although Sousa confirmed that there is an issue with shadows putting a limit on SLI scaling.

More updates and details on "Doom" 2016 are expected soon.

© 2024 Game & Guide All rights reserved. Do not reproduce without permission.
Join the Discussion
More Stories
Real Time Analytics