Aah, the bundle. The humblest of deals, you might say. The practice of bundling, especially with regards to video games - which can and are bundled into series, developers, genres, etc packages - has picked up in the last few years. Now, Storybundle is hoping to get in on that video game magic once again with their fifth Video Game books bundle.
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We outlined our favorite video game novels last month, but the Storybundle package is for the most discrete reader. Namely, the academic. The year's first bundle from the literary themed collective can bring you up to eight little-known and interesting books on the game industry.
So what do you get this month? Let's see.
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Boss Fight Books: Jagged Alliance 2 by Darius Kazemi - examines the development history of the 1999 strategy classic Jagged Alliance 2. Features all new interviews with the game's developers.
The Arcade Review: Issues 1-3 by The Arcade Review - compiles the first three issues of the underappreciated zine. Of particular note, a nice little feature about games acting like Groundhog Day, though we might more appropriately call it 'Edge of Tomorrow'
Game Toilet Vol. 1 - 2007-2014 by Jerry Carpenter - a collection of unrealised game concepts sketched up daily on the Number 63 London bus by Carpenter, and filed away on the internet since 2007. World exclusive.
A Mind Forever Voyaging by Dylan Holmes - called the 'sleeper hit of this particular bundle', Holmes' book "traces the evolution of interactive video games by examining 13 landmark titles that challenged convention and captured players' imaginations worldwide."
Pay what you like. The only way to nab all eight, however, is to donate $12 or more. The four additional books are...
Hardcore Gaming 101 Presents: Sega Arcade Classics Vol. 1 by Kurt Kalata
Super iam8bit by iam8bit
Clipping Through - One Mad Week in Video Games by Leigh Alexander
Boss Fight Books: Super Mario Bros. 2 by Jon Irwin
It's really cold out. Curl up under a blanket with one of these fine books. Learn a thing or two. There will be plenty of time for actually playing games later.