Crystal Dynamics has released a new developer diary for their upcoming download only title Lara Croft and the Temple of Osiris. The four player co-op game may take the Tomb Raider out of the name, but fear not, there's still plenty of raiding to be done.
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Executive Producer Scot Amos and Lead Level Designer Jeff Wajcs narrates the roughly five-minute video, which emphasizes the various traps, puzzles, pitfalls, dangers, terrors, bombs, contraptions, gadgets, widgets, whatchamacallits and other sources of murder, maiming and head-scratching you will encounter during the game.
And we wonder why kids don't want to be archaeologists.
The game will not be a mere retread of Guardian of Light, the first co-op game released in 2010. Temple of Osiris features heavily on custom cooperative puzzles. The two classes, archaeologist (or raider) and god, have to work together to make it through the level alive. It's among the more fun elements of the game, which is better described as 'co-opetive'. You all work towards a common goal, but how you get there is up to you.
Having a good, communicative group will be great, as many of the puzzles require a certain amount of finesse and timing. But having an uncommunicative group can make for some fun memories.
However, if you wish to go it alone, the puzzles and traps do scale down to accommodate single player mode. The computer assumes control of the other characters.
We got our hands on a build of the game at NYCC earlier this year and had a good time. It is an excellent party game, even if the controls need a bit of work. The puzzles are easy to figure out. Getting everyone on board with the solution? Now that's half the fun.
Lara Croft and the Temple of Osiris is out for Xbox One, PS4 and PC on December 9. Watch the dev diary below.