A former developer for Halo 5: Guardians revealed that a PC port for the game was initially considered but later scrapped over alleged "technical hurdles."
The individual, Tyler Owens, posted on X that the potential PC port of Halo 5: Guardians was under consideration. However, he said that the team ran into some "significant" issues on the technical aspects.
Halo 5: Guardians PC Port
Owens did not provide details about what these supposed technical hurdles were that resulted in the cancellation of the PC port. However, there is a high chance that it was due to the game's framerate being tied to the physics. This is something that many developers were doing at the time that Halo 5: Guardians was in development.
With the revelations, fans of the game are disappointed that a PC port of Halo 5: Guardians may never actually come. Fortunately, PC players can still play the game to a certain extent with the XWines1 Xbox One translation later, according to WCCFTech.
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This is already able to run the game in its current state, letting fans dive into the world of Halo 5: Guardians. However, the layer has not yet been released to the public but there is steady work being done on it.
It has given fans of the franchise hope that it wouldn't be long until the layer becomes available to more players who do not have Xbox consoles. This is because Halo 5: Guardians is only available on Xbox One.
Unspecified Technical Hurdles
Halo 5: Guardians was originally released in 2015 and Microsoft never shared the full sales data for the game. However, the company did confirm in a press release that the game was the biggest launch of any entry in the Halo franchise and was the fastest-selling exclusive title for Xbox One, Gameranx said.
Microsoft also revealed that the game was able to make a $400 million profit worldwide, which includes sales of Xbox One bundles with the game. This gave fans enough information to speculate that Halo 5: Guardians was a massive success for 343 Industries and Microsoft.
It seems like the company was not too keen on investing additional resources to make the PC port of the game. This suggests that the effort would have been relatively challenging, leading to Microsoft ultimately just scrapping the idea.
This is also something that happened to a lot of games during the era of the Xbox 360. One example is Red Dead Redemption, which is only getting a PC version now after getting a remastered version, according to DSOGaming.
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