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Capcom's Kunitsu-Gami: Path of the Goddess Carves Its Own Niche as an RTS With a Twist

Capcom's Kunitsu-Gami: Path of the Goddess Carves Its Own Niche as an RTS With a Twist

Capcom's latest game, Kunitsu-Gami: Path of the Goddess, seems to have carved its own niche in the real-time strategy genre by having its own twist to its gameplay.

In Kunitsu-Gami: Path of the Goddess, players will take control of a hero character who will partake in chaotic battles against demonic creatures. While this is something that many players have seen in the past, Capcom's latest title offers a new twist.

Capcom's Kunitsu-Gami: Path of the Goddess

Capcom's Kunitsu-Gami: Path of the Goddess Carves Its Own Niche as an RTS With a Twist
Capcom's unique take on the real-time strategy genre with Kunitsu-Gami: Path of the Goddess seems to have paid off as the game has carved its own niche.
(Photo : Capcom / Screenshot taken from Steam)

This is because the battles are pretty much tower defense-oriented but instead of buildings, you will primarily use fighters. The story of Kunitsu-Gami: Path of the Goddess is told almost entirely without any sort of dialogue.

The game starts off with the player's character named Soh, who is trying to keep demons, called Seethe, at bay and away from the top of his mountain home. He needs to protect the local shrine maiden, Yoshiro, as she performs rites to banish the hellish creatures from this plane, according to PushSquare.

You transition into a mission-based structure where, as you make your way down a campaign map, you will stop at shrines, abandoned villages, and tunnels. You will have to stop off and take on each area's challenge.

After you have successfully defeated one location, you will be tasked with allocating resources to repair it over time. This is a simple yet eventually slightly tedious bit of base-building that lets you gather upgrade resources and unlockables.

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Kunitsu-Gami: Path of the Goddess lets you take control of Soh in a series of arenas as he journeys to guide Yoshiro down a set track toward a gate that she needs to purify. There will occasionally be an option to choose between two branching paths but you will still face the same task.

Another thing that has made the game popular among players is that it is steeped in traditional Japanese styles. Furthermore, Capcom's twist on tower defense combines the Seethe, which are unholy abominations, purifying ritual dances, and bloody survival, said PCGamer.

A Unique Real-Time Strategy Game

Every single stage that you play in Kunitsu-Gami: Path of the Goddess will stretch from dawn to deadly night and back again. The entire land is filled with lumbering monsters that can be defeated with elegant movements and properly planned defenses.

The game's day and night cycles will have players spending their light hours searching for people to rescue, strengthening their defenses, and repairing key local structures. When night comes, that is when the horde of monsters will come out and immediately target Yoshiro.

Proper strategizing in the morning hours is key to winning the nighttime battles and resource management is another key factor in beating the Seethe. Soh, the only character that players can directly control during battles, is a powerful fighter in his own right.

The way that Capcom billed Kunitsu-Gami: Path of the Goddess as a "Kagura action strategy" initially baffled many players. This is primarily because Kagura is a type of ceremonial dance that is used in Shinto rituals in Japan.

The villages that you rescue will also function as towers in the tower-defense genre and they need to be positioned in a paused tactical view to keep the shrine maiden safe, according to TechRadar.


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