With the highly anticipated release of Dragon's Dogma 2 looming, fans eagerly anticipate an improved gaming experience over its predecessor. However, early reviews have highlighted concerns regarding the RPG's framerate performance on PC, prompting both developer acknowledgement and player ingenuity.
Read Also: Helldivers 2 Faces Game Master Joel's Retribution in Major Order Update
Developer Response and Player Reaction
Capcom, the developer of Dragon's Dogma 2, has addressed concerns surrounding the game's framerate issues. In a statement to IGN, Capcom acknowledged that the game's high CPU usage, particularly in scenarios with numerous characters, could adversely impact framerate. While the developer is actively exploring ways to optimize performance, players have taken matters into their own hands.
Extreme Measures
In a rather unconventional move, some Dragon's Dogma 2 players have devised a strategy to improve framerate by eliminating non-playable characters (NPCs). Despite Capcom's assurance that dead NPCs will remain deceased throughout the game, players remain undeterred in their pursuit of smoother gameplay. Discussions on the game's subreddit reveal plans to identify and eliminate "inconsequential NPCs," potentially sacrificing side quests and content for framerate gains.
Speculation and Memes Amidst Controversy
The concept of orchestrating an NPC "murder spree" has sparked a mix of reactions within the gaming community. While some players humorously speculate about the potential impact on speedruns and gameplay experiences, others express concern about the ethical implications of such actions. Memes and speculative discussions abound as players grapple with the idea of sacrificing in-game characters for technical improvements.
As the release date for Dragon's Dogma 2 draws near, the efficacy of this unconventional approach to framerate optimization remains uncertain.
Related Article: Streamer Defends Dragon's Dogma 2 Gameplay on Twitch Amidst Copyright Uproar