So, it was kind of a given that Destiny was going to be big, but up until now it's been tough to say just how big.
Luckily, Bungie engineering lead Christian Diefenbach has come to the rescue in an interview with Brazilian game blog UOL Jogos, revealing just what we can expect from the MMO shooter's game world. Here's what he had to say (forthcoming quotes edited a little to make up for the translation):
"In Halo, we worked with a team of 130 people," Diefenbach told UOL Jogos. "Now there are over 500 people working on Destiny. It's a much, much bigger game with a new graphics engine. The destinations like Mars, moon, Earth, each one is more or less the same size as the entire game of Halo: Reach."
It's tough to really put that to scale since Reach was a linear shooter, but that still sounds pretty impressive, although you've got to hope that Earth will be a little bigger than the moon. What about Bungie's decision to make an MMO but in shooter style? Well, they initially toyed with the idea of an MMORPG, but decided they'd better stick with what they do best -- shooters.
"Although Destiny explore various aspects of fiction, it is a shooter," Diefenbach said. "It's what Bungie does best. Since the project began, we thought trying something very remote from the area where Bungie does its best work actually would not be a good choice.
"What we did was turn that concept on its head and add all these social elements, fantasy elements and some elements of this correlation with RPG games online, but Destiny is not an MMO, it is a first-person shooter."
Definitely check out the original article, because it has some more insight (even if the translation is a little rough). And someone please figure out how big Halo: Reach was in total so I can get excited about this announcement.