Developer Larian Studios is not finished with Baldur's Gate 3 yet as it launched a new update just in time for Christmas. Hotfix 15 has resolved a number of issues, such as quest blockers, high memory usage, and more.
New Update
Larian Studios wants players to enjoy Baldur's Gate 3 as they spend most of their time indoors during the Christmas break. That is why the company released Hotfix 15, which addressed multiple issues that plagued the game.
Baldur's Gate 3 supports custom mods. These mods can be installed to improve certain aspects of the game. Want additional inventory space? There is a mod for that. Want to have a better user interface? Yup, there is a mod for that as well.
With so many mods out there, it is understandable that players would try most of them out and then uninstall those that they do not like. Well, there was a bug that prevented players from loading a saved game when that particular save used mods that were already removed from their PCs. The good news is that this has been resolved in Hotfix 15.
In terms of performance, the memory issue that could occur when players close containers using a controller has been fixed. Memory usage related to animation skinning has also been reduced.
Read Also: Larian CEO Reveals Why Baldur's Gate 3 Will Not Be Coming to Xbox Game Pass
Patch Highlights
CRASHES and BLOCKERS
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Fixed a multiplayer crash that could occur for the client when the host loads a savegame after a Game Over screen.
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Fixed a crash related to deleted physics objects.
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Fixed a crash that would occur when you disarmed an NPC twice during combat and made them drop two different weapons (e.g. because they were dual-wielding), incapacitated them, and ended the combat without killing them, and then the incapacitating condition got removed.
PERFORMANCE and CODE
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Fixed an issue related to lava bubbles near the Sentient Amulet in Grymforge causing savegames to become very large.
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Fixed the Low Model Quality option sometimes not working as expected.
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Fixed an issue that could make certain special items, like the Idol of Silvanus, enter the wrong state when decluttered to a Traveler's Chest.
MULTIPLAYER
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Fixed the Traveller's Chests sometimes disappearing when changing to or from Honour Mode in the Multiplayer Settings.
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Fixed a multiplayer issue where, if the host was controlling a companion and a split-screen client joined the game, the client would gain control of the host's avatar.
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Fixed a multiplayer issue where a reconnecting player wouldn't get their characters assigned back to them correctly.
GAMEPLAY
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Fixed some wrong character behaviors likely introduced in Patch 4.
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Fixed companions not being able to jump when following the player character.
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Fixed Create or Destroy Water only casting Create Water at Level 2.
Player Discovers Something New
Baldur's Gate 3 is a gift that keeps on giving. Recently, a player has discovered something new even after 400 hours of playing the game. Apparently, players can come across some Winged Horrors by going to the top of the Moonrise Towers in Act 2, just before facing Ketheric.
The game is pretty huge and is known for its branching storylines. Players will get different endings depending on the choices they have made during the course of the campaign. That is why it is pretty interesting that Baldur's Gate 3 is teeming with content; some of which may not have been discovered by the majority of the player base!
Have you played Baldur's Gate 3? If so, have you encountered the Winged Horrors during your playthrough?
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