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Front Dodge Bashes in For Honor Adjusted Again to Prevent 'Early Dodges'

Front Dodge Bashes in For Honor Adjusted Again to Prevent 'Early Dodges'

Ever had your front dodge bashes in For Honor dodged by another player so easily? It seems that the previous changes to these attacks made them easier to evade than what the developers had hoped. So, to address that, the dev team implemented some adjustments to front dodge bashes again in Patch 2.48.1.

No Longer Easy

In the previous patch, the developers had adjusted all 500ms front dodge bashes in the game and lowered it to just 433ms. This was done as a way to turn such attacks into viable openers. Unfortunately, this introduced an unintended interaction where the attack could be dodged so easily on a single timing, no matter if the bash was buffered or deliberately delayed.

To resolve the issue, the For Honor dev team adjusted front dodge bashes in Patch 2.48.1 to now lose tracking 100ms later during the attack against dodging opponents. What this means is that the delayed bashes will now properly connect against those who dodge early. Because of this, opposing players will now have to think about the proper timing to successfully evade the attack.

Additionally, the front dodge recovery for certain heroes, including the Conqueror, Jormungandr, and Zhanhu, has been lowered by 100ms.

Read Also: 'For Honor' Guide: The Numbers Next To Players' Names Explained; Reputation Level Determines Gear Achievement

Hitokiri Changes

Hitokiri also received some notable adjustments. For one, the hero no longer has access to Uninterruptible Stance after executing light finishers. Instead, Hitokiri will now gain the Uninterruptible Stance when performing Endless Myriad at a slightly faster rate than before (from 300ms to 100 ms).

Since Hitokiri's chained heavy attacks give the hero better Uninterruptible Stance timings, the developers have changed the chain link timing for Hitokiri's openers to give opponents a fighting chance. As a result, opposing players can now interrupt Hitokiri's Rei Kick using a Light Attack, that is if they're able to time the counterattack successfully.

Patch Notes

FIGHTER IMPROVEMENTS

  • Medjay's Throne Room Tackle can now be performed starting at 300ms during their Front Dodge, up from 100ms

  • Tiandi's Palm Strike can now be performed starting at 366ms during their Front Dodge, up from 300ms

WHITE BONUS SPIRIT ARMOR

  • Improved the White Bonus Spirit Armor, adapted the model to better fit Body Type 1 and fixed a few clipping issues

LOCAL TONE MAPPING

  • Added new Local Tone Mapping Display Option

    • Instead of using one average exposure value for the frame, we adjust it independently for different parts of the image. It means that we can get back details in very bright or very dark areas, without losing the overall quality.*

BUG FIXES

  • Fixed an issue that caused the Ocelotl to instant kill an opponent using the ballista with Hunter's Snare

  • Fixed an issue that caused the Zhanhu "Songshen" Arms to have "Wei Ling" visual on right arm on Alternate Body Type

  • Fixed an issue that caused the Medjay's ornaments are misplaced on left arm

  • Fixed an issue that caused the "Zealous Zhu Que" effect to be delayed on idle emote

  • Fixed an issue that caused the Peacekeeper shoulder pauldrons to be missing from Arms sets" Sapiencia" and "Horkos" during preview

What can you say about the changes made to front dodge bashes in For Honor Patch 2.48.1?

Related Article: 'For Honor': Total Cost To Unlock All In-Game Items

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