Patient Xbox 360 users, it looks like you're about to be rewarded. If you didn't cave and get an Xbox One to play Titanfall, the Xbox 360 version is now finally out, and Eurogamer has an in-depth review of the performance.
The verdict? Well, it appears to be good:
"In summary, after a day with the Xbox 360 game, the big takeaway here is that this is Titanfall, and it does appear to be feature-complete on the older console," Eurogamer reports. "With just one tenth of the available RAM and far less capable silicon, it's safe to say that Bluepoint Games has more than exceeded expectations."
As was reported by Bluepoint Games last week, the framerate did take a little hit, as was expected. But according to Eurogamer, you can set the framerate to a consistent 30 FPS to ensure that your game never dips too low (but also, that the framerate never gets too high, either):
"By default, the game ships with an unlocked frame-rate - but capped at 60fps. In effect, the game is constantly tearing unless not much is going on, whereupon it locks at 60fps - this occurs for pretty much the entirety of the extended initial training, but sees considerable variation in-game. This is clearly the preferred default from the development team, and offers the fastest-possible controller response at the expense of consistency - both in terms of input lag and frame-rate.
"If the screen-tear, inconsistent frame-rate and varying controller response is too much for you, Bluepoint has offered up an alternative - the ability to lock frame-rate at 30fps. This all but eliminates screen-tear and introduces more consistency to the controller feedback but does so to the detriment of overall frame-rate. Each mode has its advantages and disadvantages and it's good that gamers can choose what suits them."
So there you have it. All in all it sounded like Eurogamer was pretty impressed with the port, so definitely read through. Also check out their comparison shots between the Xbox 360, One and PC versions of the game to see just how the graphics translated to the new system.
Lastly, Digital Foundry did some testing with framerate results, and it showed that everything holds up really well on 360. Check the video below.