One of the most exciting features of the upcoming Batman: Arkham Knight has to be the inclusion of the Caped Crusader's signature vehicle, the Batmobile. We've heard about the Batmobile from time to time since the game was announced last month, but most of the focus has been on things like the villains, the Arkham Knight, and even things like the weather and Bruce Wayne's son.
Well, luckily the Batmobile is finally getting some lovin', as Kotaku delved into some firsthand impressions of the tank-like vehicle today, including some more insight from the ever-talkative Dax Ginn of Arkham developer Rocksteady.
"The Batmobile is something of a bulldozer, from what I've seen-a rocket-fueled, speed-limit-crushing bulldozer that players will be using to smash through concrete barriers, rip off the facades of buildings and pulverize trees, all in the name of catching the thugs and villains who are terrorizing an otherwise-evacuated Gotham City on the night the game takes place," Kotaku's Stephen Totilo said. When he asked Ginn about the destruction capabilities of the vehicle, he gushed.
"It's really nice to be able to say, 'If you get turn slightly wrong as you're making a right turn and you're going to run into the side of the building, you're just going to rip that corner of the building off,' rather than something that just stops the Batmobile, which totally kills the power fantasy of the Batmobile," Ginn said of the Batmobile's wrecking ball-like power.
There was one really important thing that was stressed in the interview as well: There will be no Grand Theft Auto-style vehicular homicides, even against villains. Batman's "no-kill" rule is still in effect.
"Batman's no-kill policy is pretty non-negotiable whether he's driving or not," Ginn told Totilo. "You would have seen thugs taking care of themselves.
"The Batmobile is loaded up with a taser system, so, if any thugs come at the Batmobile when it's parked up, it will just taser them automatically and throw them away. And you would have seen it in our previous games that if there is a situation where the player would be able to lethally interact with someone, the game kind of reminds you that, 'Hey, look, you're Batman here, this is not just something you want to try and undermine. You need to be the Batman.' There are systems we have that encourage the player to take this seriously and behave the way Batman would."
The rest of the interview is great, and gives some real insight into the Dark Knight's trusty metal steed. Be sure to check out the rest over at Kotaku, and let us know how excited you are to cruise in the Batmobile.