Ubisoft Scalar was recently introduced by the giant game developer. The company explained that this new tech would create bigger games that fans could enjoy.
When you say bigger games, it means open-world titles. For the past few years, open-world video games have been in the mainstream gaming market.
These include popular adventure titles, such as "Red Dead Redemption," "Death Stranding," "Grand Theft Auto V," and many more. But, they are also criticized by many players, saying that these open-world titles' sizes are too much.
Ubisoft's Scalar tech is also being criticized since it is expected to make open-world games bigger. But, the company defended its innovation.
Ubisoft Defends Open-World Game Tech
According to PlayStation Lifestyle's latest report, Ubisoft agreed to players' criticisms. The title creator said that bigger games are not always the best options.
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"Do we need games to be bigger? No. Are some games going to benefit from being able to be bigger? Absolutely," said the managing director of Ubisoft Stockholm, Patrick Bach.
He added that the new Scalar tech is different since it doesn't dictate to developers what titles they need to build. This means that the new open-world tool will provide the freedom of creativity while offering bigger and more detailed game developments.
What is Ubisoft Scalar?
Ubisoft's official blog post explained that Scalar is not a game engine. It is a tool that can be used to enhance video games.
The game publisher further explained that it is a central technology that can be accessed via all Ubisoft Studios.
This innovation is specifically designed to allow titles to become more capable when it comes to unlimited virtual computing power.
Thanks to Ubisoft Scalar, video games can now offer anything in virtual worlds. Aside from this, it can also evolve titles while gamers are playing them.
This means that Ubisoft Scalar will develop and change titles based on the activities of the players. If you want to see further details, you can visit this link.
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Story posted on GameNGuide
Written by Giuliano de Leon