While console owners are arguing with each other over their game's native resolutions and which console is better, PC gamers have sat on the sidelines and sneered. Not the average PC gamer mind you, but the petty ones that need validation; they're dumb, too. Today's news (via IGN) will be something that's bound to be used as fuel in the “ ha ha, I'm better than you” club that is video game fanboys, but it's an interesting development worth discussing!
Announced at GDC by Nvidia on their blog (now mysteriously removed) Titanfall on PC will be acquiring 4K resolution support thanks to the GPU maker. According to IGN's report of the now-removed blog post, Nvidia will add support for temporal anti-aliasing (TXAA) and Horizon Based Ambient Occlusion+ (HBAO+). Where as TXAA will reduce flickering and jaggies, HBAO+ will add more detail to the game's shadows.
Prior to release, Titanfall's resolution was a big discussion point for Xbox One owners. It was clear that the PC version would support the best visuals that the game could offer, but the fact that the Xbox One exclusive would not ship at 1080p native was a talking point.
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Titanfall on Xbox One shipped at a 792p resolution. A little over a week ago Respawn Entertainment lead engineer stated that the dev team has plans to increase the game's native resolution on Xbox One with optimization updates. They will be attempting to reach either 1080p non-anti-aliased or 900p with FXAA. Also, if Xbox Director of development Boyd Multerer's comments regarding 1080p on Xbox One are true, we should be seeing more games reach that target as time goes on and better software optimization techniques are discovered.
Since Nvidia removed their blog post on the matter and all we have to go on is IGN's report, we'll have to wait for more details from Nvidia themselves.