Saving has always been a better idea and strategy to keep the gamers afloat especially when they are either navigating Sara or Scott Ryder for the upcoming third-person shooter video game "Mass Effect: Andromeda." At least, this is what has the game's creative director had to advise his legion of followers as of late.
Mac Walters, the creative director of "Mass Effect: Andromeda," has shared that it would be quite strategic to now keep the players' "Andromeda" saves as they will come in handy in the future. Speaking to Game Informer, Walters has added, "I don't think it would hurt to keep them."
Walters has also stressed that he isn't ready to give out more information about his prospects for the future of his "Mass Effect" saga. He was quoted, "What we want to do with that series is very TBD at this point. I think right now, we know we don't want it to be a trilogy in the sense of, 'we're planning this three-part story in three games.' But that said, key elements like the Pathfinders, even the Ryders [Andromeda's sibling protagonists] themselves, those are things that are going to make another appearance in the next game."
On the other hand, the manner of saving with all three of Andromeda's target platforms, which offer versions of cloud storage shouldn't be laborious as it sounds as it is now automatic. And with "Mass Effect: Andromeda's" release becoming more imminent, saving should no longer be an issue. Unless the player has some issues with the video game's "clouding" scheme, then their back-up drives should be taken into consideration.
In related news, "Mass Effect: Andromeda" is not slated for a virtual-reality add-on. According to Michael Gamble, BioWare's producer, "All I would say is that we would want to quote, unquote 'port' a Mass Effect game to VR. We would want to create a custom experience, if we were to ever do it."
"Mass Effect: Andromeda" is slated to launch for PlayStation 4, Xbox One, and Microsoft Windows in 2017. It is being developed by BioWare and published by Electronic Arts.