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Tomb Raider Definitive Edition Will Support Voice Commands For Xbox One and PS4

Tomb Raider Definitive Edition to Arrive with Voice Commands Support

While the upcoming Tomb Raider: Definitive Edition is just around the corner, fans are still waiting to find out as to how exactly it will be an upgrade over the previously released title for the current generation consoles. However, it seems like Square Enix has some new information regarding the edition for fans and it has been confirmed that the Definitive Edition will arrive with support for voice commands for both Xbox One and PS4.

Discussing the game’s Definitive Edition on Eidos’ official forum, Crystal Dynamics announced that the game will now arrive with the ability to respond to voice commands to Lara Croft via an optional microphone that can be connected to the DualShock 4 controller, as far as the Definitive Edition running on the PS4 is concerned.

While answering questions related to the game on the forum about the “differences between the PS4 and XB1 versions” of the game, Scot Amos, an executive producer at Square Enix, stated:

“There are custom differences as you know for each - meaning PS4's controller has a touch-pad on it, has the lit front that we do interact with from in-game; and Xbox One has Kinect which we make use of; both support in-game voice commands.”

He further added: “We truly targeted delivering the best experience taking fullest advantage of both consoles so that players on either platform would have the awesome Tomb Raider experience no matter where they played. We see it as a matter of personal preference as we want everyone to have a great time in the game! And yes, gameplay in both versions is at full 1080p!”

Additionally, on the topic of the upgradation of the in-game physics, and if the multiplayer's characters have been updated to next gen graphics as well, Amos assured that a few of the company’s engineers “were dedicated to improving physics both on Lara and in the world.”

“A few quick examples - Lara has equipment on her that she acquires as she goes through her adventure. The climbing axe, her radio, her bow and a quiver of arrows, etc. All of these now have subtle but simulated physics on them so as she runs, jumps, falls, stumbles, they react accordingly giving her more grounding the world.”

And as far as the in-game world is concerned, Amos stated that team “added so many objects, plants, trees, and then wind and weather effects that also have physics simulation built into them to react with each other.”

“Wind will make trees and leaves sway or flutter; cloth flaps against light or heavy winds accordingly; particles and Lara's TressFX hair will drift according to the directional wind impact. All-in-all it adds a great additional depth and realism to the world,” he added.

Tomb Raider: Definitive Edition is currently scheduled for launches in North America on January 28th and across Europe on January 31th, 2014.

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