The developer revealed that the survival game "State of Decay 2" have a bigger world than the first game installment. Undead Labs, the developer, noted the fact in an interview, though they are still silent about specific details in this open-world game.
The sequel "State of Decay 2" was announced on June 13, 2016 at the Microsoft's E3 2016. Jeff Strain, Undead Labs CEO, with help from Richard Foge, design director, share a some new pieces of concept art and answer some of our questions about the game sequel, which will support four player co-op.
Strain confirmed that "State of Decay 2" would be in a new and bigger town than the first installment. On the IGN report he said, "I know State of Decay players are hungry for details on the size and number of maps, regions, kilometers of playable area, but we're not quite ready for that. For now, suffice it to say that the playable area is substantially larger than the previous game."
The Windows Central report says, "State of Decay 2" players are free to explore the new large open world. Strain also said that though it may not always be advantageous to do so, players may split up and reunite with others at any time.
While the "State of Decay 2" game can't necessarily turn into a straight PVP match, other players will be able to cause a material impact on player's open world. Director Richard Foge pointed to examples such as other players making noise and attracting zombies to others location, or killing an NPC and causing their enclave to become aggressive towards other players.
The upcoming zombie survival game "State of Decay 2" developed by Undead Labs was published by Microsoft Studios. The game is developed using Unreal Engine 4 and is set to be released in 2017 exclusively for Windows and Xbox One console.