After a number of years, Nintendo is finally dipping its toes into mobile smartphone gaming with "Super Mario Run," a "Temple Run"-like "Super Mario" game. ("Pokemon Go" would count, but "Pokemon" is handled by another company and the game is developed by third-party studio Niantic Labs.) "Super Mario" coming to mobile phones makes a lot of sense, and it really is about time.
And like most mobile games nowadays, "Super Mario Run" is going to require a constant and stable internet connection on your smartphone to play. However, this game's internet requirement isn't like other games, though; according to "Super Mario" creator Shigeru Miyamoto, it's heavily needed for security purposes. Miyamoto says that the connection will make sure that the game is being played in a "secure" environment, he said in an interview with Mashable.
"Super Mario Run" apparently needs the internet connection in order to make sure that players aren't pirating the game, concludes GameSpot. However, Miyamoto also cites the game's story as another factor in requiring a constant connection. He said that while they considered making the main story mode of the game, the World Tour mode, available offline, playing it offline compromises the story's connection to the other two modes, Toad Rally and Kingdom mode. Not much is known about those other modes yet, but it would have been nice to be able to play the game without needing to rely on mobile data or wifi.
"Super Mario Run" is not only going to feature Mario himself, but also the different characters in the franchise as well. The other characters will be unlockable, but it's not sure yet whether they will all be available for purchase under the $10 unlock-all in-game purchase. "Super Mario Run" will be available for iOS next week, December 15, while it will follow on Android later this month.