Culminating 2016 gaming season is giving us an alarming statistics about AAA titles which appears to be leaning toward remake instead of originals. Under subtle terminologies, game developers prefer to call remakes as remastered. A few tweaks and visual enhancements and presto - a game worthy of new box and shipped to gaming shops.
Here is an interesting question in this era of remastered games though; are games really developing or simply having facelift. Screen Critics dissected the number of most anticipated titles of 2016 and it appears that only 11 out of 35 are either sequels or originals. This figure could translate into just 38 percent of overall 2016 produce.
Remastered titles didn't help the multi billion-dollar gaming industry neither. Most of remakes suffer backlash in revenue as well. In fact, BitFeed reported that even "Dead Rising Triple Pack" registered as the biggest flop of 2016. Come to think of it all of "Dead Rising" iterations were highly-acclaimed and shattered sales records when they weren't yet remastered and repacked.
Blame it on cost-cutting measures of most game developers this day because all of these can be traced from financial viewpoint. Developing an original title will quantify larger group who will focus on storyline, assets production, coding and so on. On the contrary, remastered games can be produced with small team who will pick up from the elements of previous game.
Gamers should admit that gone are the days of originality and excitement that there will be an authentic new game coming. The current trend paves for old characters, sometimes old maps as well, a bit of new story, then the same gameplay. Much worse are titles with same everything but just sharper visuals and better lighting - remastered, indeed.
Admit it, you bought a remastered "Skyrim" and tried to pretend that you don't know every corners of each map. Then you craved for something new after realizing that the game is the old same animal you played with for hundreds of hours before.