Payday 2, under development from Overkill Software and set to be published by 505 Games, is an upcoming co-op first-person shooter title. The title the sequel to Payday: The Heist and will focus on players and their team performing bank heists and robberies.
Similar to the first game in the franchise, the new Payday is also a robbery simulator and will focus on bank heists and similar jobs. For this edition however, have completely overhauled the gameplay from the original game and will also offer fresh new content.
Players are said to have the opportunity to play through 35 maps, alongside more missions in the original game. The devs have also introduced a fresh skill and class-based system that will support the player, giving them more control over the way the game will be played.
To make things even more authentic, Overkill has made sure that there is no repetition of any sorts and that players will never play the same mission twice. There will be major alterations to the in-game camera angles as they will keep on changing over time, with the fuzz looking to seek out new ways to corner the player and his team. Unlike the previous game, this time around, the getaway van may or may not be present. This is a sign of Overkill wanting its audience to adapt and seek out different tactics to safely evade the law enforcers.
The in-game missions will also vary, as far as time is concerned. For example, there can be missions that are so long that they will test the patience of the player as he tries to complete it, while another mission can take a mere 5 minutes to complete, although tough, nonetheless.
Customization options are also in the cards, alongside class systems like The Mastermind, Technician, Enforcer, and Ghost – each with their own set of perks and advantages. The devs have also stated that if the player highly skilled, he can actually go through more than half of the missions just using stealth.
Payday 2, first announced in February this year and later officially revealed in March, was set to be a digital only release but the developers found out that the game was too big for release on Xbox Live and/or PlayStation Network.
As far as a comparison to the original Payday is concerned, the game is set to see a lot of improvements. Starbreeze boss Mikael Nermark told Eurogamer the team will, "still continue to grow the first Payday, to enhance that experience, and move to the sequel. They're doing great stuff, and I'm not going to change that in any way. We're going to give them the creative freedom to do what they've done so well.”
"We're broadening our portfolio. With this acquisition we will also be stronger in the eyes of a publisher. It's one part of what we want to do," he added. Starbreeze, of course, recently announced that the company has agreed a deal to buy the studio.
Payday 2 is currently set for an Aug. 13 release on the Xbox 360, PlayStation 3 and PC.