Ubisoft Toronto has more details on the company’s upcoming stealth shooter Splinter Cell: Blacklist, and this time it’s all about the game’s co-op mode.
According to lead co-op game designer Richard Carrillo, in a recent community developer video, the co-op mode has been massively expanded for the game this time.
Blacklist can be played in split-screen or with online players, and will feature as many as 14 unique missions with each character adding their own special flavors throughout the game. And although some missions will have the player relying on stealth, the varied gameplay styles, nonetheless, will come into play in different ways.
Basically, the idea here is to tie all these with the narrative experience of the game, and the developers have done that seamlessly for Blacklist.
“There are four different mission types — two of which we’re talking about today. They’re given to you by the different characters on the Paladin (Sam’s mobile command center that houses 4th Echelon),” Splinter Cell Community Developer Zack Cooper writes on PlayStation blog.
“Here at Ubisoft Toronto, we’re tasked with making sure everything fits appropriately into the grand package of Splinter Cell Blacklist. Not only are there 14 unique missions… there’s a ton of variety contained within those missions.”
The levels are said to be notably more open than its predecessors, and will allow for wider strategies between players. This means that players will have the option to execute the operation alone, provide over-watch support, or just sneak around.
Cooper has revealed two of the characters – Isaac Briggs and Anna Grimsdottir – in the Fourth Echelon and their respective game types.
“The Isaac Briggs missions,” Cooper writes, “are the CO-OP campaign missions, in that they’ve got their own storyline which is tied into the core Blacklist narrative. Those missions have to be played with a partner (split-screen or online). His missions have all sorts of exotic sequences, and play to the three playstyles (Ghost, Panther, Assault).”
The Grim (Anna Grimsdottir) missions, on the other hand, are great for the hardcore: the Ghosts. The missions here need to be completed without detection , and if the player is spotted, he will need to start from the beginning.
Check out the entire developer diary below