The latest details about the next Assassin’s Creed game – Assassin’s Creed 4: Black Flag – concern the in-game cities and sea gameplay.
The new information comes from Ashraf Ismail, the game's director, who discusses what Ubisoft had learned from the previous installment in the series, what kind of individual Edward Kenway is, the game’s open world physics and the journey that lies ahead for the players.
"The game really shines when land and sea gameplay are merged! Let's take Naval Forts. These are locations that you have to battle in the sea, fight against turrets, towers and other ships defending the fort,” Ismail tells Examiner.com.
“When you breach the defenses of the fort you can let go of the wheel, get on to the land and raid the fort using stealth, navigation and ground fight! And all this happens seamlessly!”
As far as the in-games cities are concerned, Ismail says: “The cities are all unique and have their own flavor. Havana is very busy with buildings and landmarks. Streets are tight and roof running is highlighted. It is also beautiful and very European in its flavor. This city was inspired by Venice from 'ACII.'”
“Kingston merges urban and nature. Trees and fauna are intermingled with buildings and streets. It's a dense environment where you are constantly changing heights in your free running. There is also a country side with rolling hills and incredible vistas. This is the most unique city we have had in the 'AC' franchise,” he says.
The game also has Nassau which is a safe-haven for pirates. This city itself is chaotic and its streets are “both wide and narrow. Disorganized and organic.” The city is built on slopes so there is a lot of variety in building heights. Nassau is an island so the city is surrounded by gorgeous beaches, sunken ships and Man Of War defenses.
Assassin’s Creed 4: Black Flag is set for an October 2013 release date for the PS3, Xbox 360, PC, Wii U, PS4, and Xbox 720.