Square Enix may be racking up revenue from pre-orders of “Final Fantasy XV”. Something that was originally expected out by the end of September but now moved to a November 29 release date for the PlayStation 4 and Xbox One.
The two-month delay is something that has disappointed a lot of “Final Fantasy” gamers and many are wondering what could have potentially pushed the release date that far. To clear up the air, game director Hajime Tabata has come forward to shed some light on the matter.
“Final Fantasy XV” is far from optimized
Tabata claims that “Final Fantasy XV” is suffering from optimization issues that have resulted in framerate drops. The game is thus buggy overall though he explains that they were not that serious to cause a panic.
Knowing how players place a premium on game play and performance, among the possible problems that “Final Fantasy XV” players would experience is seeing their players afloat along with spawning in unlikely and strange placed in the game.
Compatibility issues?
With most current gen consoles reportedly lacking in power requirements, such could be the reason behind the optimization problems. Game developers may be having a hard time to come up with a perfectly running game on the PS4 or Xbox One, something that will ultimately result in player backlash.
Why not a day one patch?
As most gamers are probably used to by now, the ultimate savior could come in the form of a day one patch. But Tabata reasons that while that could be sensible, there are some gamers who may not be hooked to the Internet to get it and such will ultimately backfire. In Japan alone, Tabata points out that 20% of console owners do not have an internet connection, a number that could radiate in other regions.
Time to spare
With that said, there is no telling how severe the changes game developers will have to do. But with a pushed release date, Square Enix has more than enough time to address the matter and finally deliver the game that most are awaiting.