When Hello Games' Sean Murray promised a universe as large as 18 quintillion planets, he meant it. But it only took a day for a couple of "No Man's Sky" players to attempt to find each other in such a large universe. They came very close.
Kotaku reports that a user by the name of TheSadCactus landed on a planet formerly visited by a player named Psytokat. He or she then sent a message to the latter and tried to meet up in the said planet. They even streamed their journey on Twitch. But finding each other deemed impossible.
This is most likely what Murray meant when he tweeted that "No Man's Sky" is indeed not a multiplayer game. Speaking of tweets, Murray took to Twitter to share his excitement about two players finding each other. He wrote, "Two players finding each other on a stream in the first day - that has blown my mind. We added a 'scan for other players' in the Galactic Map to try to encourage this happening. We wanted it to happen - but the first day?"
During "No Man's Sky" launch yesterday, Murray kept tweeting about how there were millions of discoveries just within an hour, and how gamers have been populating their servers. If this is any indication, the game is indeed a hit amongst gamers who have waited years for it to be released. It seems that Hello Games has indeed delivered.
"No Man's Sky" is a procedurally generated game, which means that there literally are endless possibilities. It is, however, not a pointless or goal-less game. Murray told CNBC that while it may seem like there's too much to explore at once and no limitations set, players can actually journey into the center of the universe, where they may find that surviving may get more and more difficult. That's where the challenge lies.
"No Man's Sky" is now available for PlayStation 4, Microsoft Windows at no-mans-sky.com.