Halo: The Master Chief Collection may be functioning much better than it did after launch, but the game is still presenting issues to its players.
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Problems with the game's online services were more apparent for the game's professional competitive players than anyone else this weekend, with the servers derailing an online cup competition for the Halo Championship Series.
Despite major improvements to the online matchmaking and infrastructure to the game since launch through a series of patches and updates, the game's servers were not cooperating consistently enough to host a tournament. Season 2 of HCS began recently with an in-person tournament event, and the schedule now dictates a series of online cups between the pro teams. Cup 1 was set for this past weekend, but the developers and tournament organizers ESL were forced to cancel due to joining and party issues.
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HCS has been one of the brighter spots for the trouble-plagued Master Chief Collection--the live events of Season 1 were a success, and the league has grown and increased the prize money for Season 2. Unfortunately, the game's online component is continuing to frustrate a dedicated community that's trying to play through the issues. Despite the fact that several online cups were played last season (with some issues, none major enough to require cancellation), it seems the servers are still not quite consistent enough to ensure reliable play every time.
It remains to be seen whether HCS will alter its plans for the rest of the season or stick with the scheduled online cups and hope server issues do not coincide with an event. The next live event, a $50,000 tournament in Indianapolis, is not until July 26, with many planned online cups in between.