The Salamanders have slithered onto Space Hulk: Ascension today as part of the latest update to the Warhammer 40,000 adaptation.
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Rather, they have burst onto the game and are going to burn this entire place to the ground if they are not successful in their mission. The elite chapter of space marines have boarded the derelict in search of their sacred Tome of Fire, and woe be to any genestealers who get in their way.
"Players are going to love the new options afforded to them by the Salamanders chapter." said Thomas Hentschel Lund, CEO of Full Control. "Their lethal Heavy Flamers and resistance to fire are a deadly combination for the Genestealers to contend with."
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To be fair, however, flamethrowers are just great things. In games, at least.
The Salamanders chapter adds over 30 hours of content to the already robust Space Hulk: Ascension. It features 20 new story missions alongside 20 flash missions, which should keep you busy for at least a little while as you hunt and scour through the massive floating Space Hulk in search of your prize.
"The Salamanders bring new abilities to the table, as players can now have two Heavy Class Terminators in a squad, each with the option of having a Heavy Flamer to boot. The Salamanders also have an extra Flamer pattern too, and can walk unharmed through flames, as well as some new ferocious pyromantic psychic powers."
Head over to the Steam page to pick up Space Hulk: Ascension. The Salamanders expansion is currently on sale for $7.19.