The upcoming Total War: Attila is based on Rome II's engine, but changes the campaign's landscape and introduces interesting features like roaving horde factions. Did The Creative Assembly succeed in its deisng goals, and is the game different enough to warrant your purchase? Here are review excerpts from around the web:
Polygon, 8/10: "In 2013, developer Creative Assembly launched Total War: Rome 2, a major revamp that, unfortunately, came with significant technical issues and took a while to fix. The game has been tweaked in the intervening years and those improvements have helped shape Total War: Attila, which offers narrative and visual upgrades along with additional systemic annexes at the margins.
"Total War: Attila is a safe and steady entry that seeks to complete the Rome trilogy with a focusing on the fall of that empire. With it, Creative Assembly has captured the thrill of real-time battles, while piling on a cumbersome, but still convincingly wrought overworld of late Roman political intrigue and economics."
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PC Gamer, 83/100: "Overall, Attila carries its theme well, and introduces new game mechanics that improve the core of Rome II. It's as beautiful as Rome, has the same stunning music, animation, and sound effects, with much improved character and army management. The Total War games still need work to reach that perfection they're aiming for, and the bugs this close to release are worrying, but Attila shows that Creative have been listening."
Destructoid, 6.5/10: "There's a lot to like in Total War: Attila. It offers a beautiful glimpse into a part of history that doesn't get often explored, at least in strategy games. Pax Romana ends. The classic era fails and the peoples of the world are tumbled into a dark age. A long-sung series like Total War doesn't need to reinvent its formula each time it charges fifty dollars; but, setting even a well-made sequel in the crumbling legacy of the once-mighty may not have been a good choice."
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Gamespot, 7/10: "As the Huns, you upend the status quo, even if Total War: Attila itself doesn't represent a major disruption. Austere writing, along with campaigns that come to a close rather quickly compared to many games of this ilk, come as a surprise given battles of such enormous scale, and given systems that allow you to poke and prod at so many fine details. At least the production values fulfill the promise of historical grandiosity, including a militant musical score that brilliantly anchors the game's atmosphere.
"Attila is more of the same and a little bit extra, then, not as convincingly realized as the best Total Wars, but strong enough to keep you clicking until the inevitable patches and expansions trickle in."
IGN, 8.1/10: "Attila is an adept refinement of Rome 2. From the desperately paced campaign map down to each individual skirmish on the ash-specked earth, it's a cleaner, better thought-out experience. There are more impactful decision to make, and better utilities with which to make them. The political systems are still some of the least user-friendly in the grand strategy space, and there are some surprising oversights in how non-player factions are portrayed, but Attila's overall strengths put it among the best forays in the Total War series."