According to new comments from the developer, Xenoblade Chronicles X is going to be massive.
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A Famitsu interview with Monolith Software's Tetsuya Takahashi (translated and reported by Kotaku, originally posted on Hachima) revealed that the last content check of the upcoming Wii U title totaled more than 300 hours of gameplay. Even then, he said, not everything was played through to completion.
Xenoblade Chronicle X's world will also be roughly five times as large as that in the previous game, which is impressive in itself. If such a massive space is packed with good content, you can easily imagine how the total number of gameplay hours would quickly rise.
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The content quality is of course the key piece (better that than quantity, as they say), but that will have to be seen when the game is closer to release. One new benefit, regardless of the content size or its quality, is that Takahashi promised a seamless world with loading times only for cutscenes.
The title will also be Monolith's first with online play, but it won't be a full-blown multiplayer experience. The developers are instead opting for a singleplayer experience with online features, a "loosely connected online game".
"We're making the game so that there is a feeling of solidarity, even without being conscious of other players in the game," Takahashi said. "It's not like the gameplay in an online RPG."
Xenoblade Chronicles X is scheduled for release on April 29 in Japan, and an unspecific 2015 date in North America, Australia, and Europe.