Assassin's Creed Unity reviews hit yesterday following a controversial mid-day embargo, and the reception reveals a bit of why Ubisoft may have wanted reviews out after the game. The title received fairly mixed reviews, with most complaints centering over bugs (which can be patched out over time) and a failure to fix the series' persistent issues.
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Fans of the franchise will likely still find something to enjoy, but this doesn't seem to be the revolution some were hoping for. Here are some excerpts from around the web:
IGN, 7.8/10: "Assassin's Creed Unity leverages the new-generation consoles to add spectacular new sights and successful co-op multiplayer, but in doing so, it's created some substantial new problems instead of solving the series' most persistent ones. The scope is stunning, the customization is satisfying, and the multiplayer touches upon some really ambitious ideas. But the lack of a strong main character or interesting take on the Assassin's Creed universe costs it momentum and excitement, and the persistent control problems are still a thorn in its side"
Polygon, 6.5/10: "The ingredients are all here for a spectacular new standard for the series on Sony and Microsoft's new machines. But in the quest to build something that looked and sounded "next generation," Ubisoft Montreal failed to fix the problems that have accumulated over so many annual releases. Combined with an uninspiring story, and a long list of considerable technical problems, Unity falls short of the fresh start Assassin's Creed needs."
Gamespot, 7/10: "But Unity's story and its single-player missions do little more than skim over some of the finer points of the French revolution and the struggling Parisians, the setting serving as an extravagant backdrop to Arno and Elise's private shenanigans. Part of the joy of Assassin's Creed has always been in how it explores and toys with history, and--despite the benefits of an increased pace--that's sadly been lost here. Where Unity's more progressive elements succeed (and indeed, where most Assassin's Creed games rarely falter), is in its combat and its missions. There Unity's stripped-back approach has resulted in a wonderfully freeform and satisfying stealth experience."
Kotaku, Not Recommended: "Unity's true flaw, though, is simply a failure to figure out what could feel fresh and fun for the series. I can imagine Unity with Shadow of Mordor's enemy-leveling Nemesis system and I suspect it would be a far more enjoyable game. I can imagine it with a more lively lead character or with more interesting missions in its Parisian underground. I can imagine it with sandbox assassinations that contain more optional mission tweaks. When I imagine those things, I also imagine a better game. That isn't the game Ubisoft made. They made what amounts to a showpiece for a new graphics engine, a game that will initially turn heads but which quickly reveals itself to be frustrating, repetitive, and dull.
"I've been happy with Assassin's Creed for a long time. Any series can have an off year, and hopefully Ubisoft will do better the next time around. But this year, for the first time ever, I'm telling you to skip the year's biggest Assassin's Creed."