It's a story as old as the art of storytelling itself. A slice of bread gains sentience and escapes the confines of his loaf. He then uses his newfound maneuverability to take rides in washing machines and fly down flights of stairs on a skateboard before doing his best to butter himself up and throw himself on a grill to finally become toast.
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It almost brings a tear to your eye.
I am Bread is the newest game venture from Bossa Studios, the team that introduced the world to Surgeon Simulator. No doubt looking to top the utter ridiculousness of its first game, Bossa Studios has created a physics-based sim game where the player controls a sentient piece of bread. Each corner of the slice can be move independently. Each corner can also be locked to whatever surface it's touching, allowing this particular bread of pick up knives, scale walls and hold on for dear life as it gets whipped around by a ceiling fan.
The game keeps track of two highly scientific measurements: edibility and deliciousness. Edibility starts at 100 percent and slowly dives every time you, say, jump down into the toilet or roll around near some old office supplies. Deliciousness starts at zero (the devs obviously don't respect the elegant simplicity of a plain slice of bread) and increases as you find some butter to roll around in, splatter yourself with jelly or find a hot surface to toast yourself to a nice golden brown.
So far, there doesn't seem like there's a release date or even console confirmations for this game. Judging by the control scheme seen in the gameplay video below, it looks I am Bread will at least make it to a Microsoft console. Hopefully, though, the joy of wheat-based gameplay will be more widely available. Every man, woman and child should get the chance to become bread.