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Project CARS Racing At 1080p And 60fps; Developer Slightly Mad Studios Hoping For Highest Resolution, Finish Line In Sight

Project CARS Is Hoping To Be 1080p And 60fps, According To Developer Slightly Mad Studios

Racing fans are among the most exacting and vocal about not only their need for speed, but their need for the best graphics. Call it an extension of car culture, but if a car don't look pretty, then what exactly is the point?

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Slightly Mad Studios, the developer behind the crowdfunded Project CARS, knows this and is absolutely shooting for a 1080p 60fps build for both Xbox One and PS4 versions, Eurogamer reports from EGX 2014. Earlier builds put the game at below 60fps, at which point why bother, right?

Andy Tudor, one of the developers, explains thusly: "For a racing game, 60fps is hugely important...What people don't know is that the physics underneath runs at 600 times a second. We measure the input you're doing on the controller 250 times per second. Project CARS does that way more than any other game - they're all doing that significantly lower. The screen refreshes 60 times per second - we're measuring the tires, the physics, the suspension, all that stuff, 600 times."

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The Xbox One is, naturally, running at a slower pace than its PS4 cousin. "On Xbox One it's not quite 1080p at the moment," Tudor continues "But it's not representative of the final quality. We're still aiming to get there."

The Wii U version due out November 2015 will be unable to hit the levels seen in its competition. Project CARS is hitting next gen consoles and PCs on November 21.

No matter how you slice it, Project CARS is a damn fine looking piece of gaming. At some point, we will have to hit a point where the framerate and the scanlines are utterly irrelevant. As long as Project CARS is a fun experience, the visuals should be secondary.

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