The developer of Baldur's Gate 3 said that the game had originally featured a deeper co-op conversation system that had to be cut from the full release because they were unable to manage it properly.
Many modern games find it crucial to have amazing storytelling as it can offer players immersive narratives that make them feel like they are inside these fantasy worlds. In other titles, dialogues with minor characters give hints about the main story and are just simply fun.
Baldur's Gate 3's Co-op Conversation System
One particularly good example of this can be found in The Elder Scrolls V: Skyrim, which bore the meme "arrow to the knee." Larian Studios founder Swen Vincke talked about Baldur's Gate 3's dialogues.
He said that they made a much more intricate multiplayer roleplaying system than what they were able to deliver to fans in the released version. However, he argued that their dialogue trees blew up so hard they had to cut it all out, according to 80lv.
Vincke also expressed his ongoing interest in the deep roleplaying dialogue system that was seen in Original Sin 1, saying, "It's still an ambition."
During those discussions, it was also brought up that if Larian Studios' next RPG is a bit smaller in size compared to Baldur's Gate 3, it could include those massive dialogue trees.
This comes as Baldur's Gate 3 showed how popular it is among players when the game's Deluxe Edition, which features a lot of in-game content and downloads of the soundtrack, artbook, and character sheets, was released.
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Larian Studios also released a Collector's Edition that had more physical bonuses, including a 25cm Mind Flayer vs. Drow battle diorama, a cloth map of Faerun, a 160-page hardcover art book, and many others.
While this particular package included a lot of physical content, it featured the digital Deluxe Edition of Baldur's Gate 3. This disappointed many fans who were hoping to get a disc version of the highly popular RPG, said ScreenRant.
A Potential Baldur's Gate 4
With Larian Studios not being responsible for a potential sequel to the game, many fans are discussing what they would like to see in a possible Baldur's Gate 4. The latest game in the franchise had definitive endings and many characters will most likely not make it back if a sequel comes.
Wizards of the Coast is currently looking for a new video game developer to take on the challenge of topping Baldur's Gate 3's success with its fans. Fortunately, the actors behind fan-favorite characters have not distanced themselves the same way that Larian Studios has.
While the studio is looking to create something entirely self-made, the cast of Baldur's Gate 3 is not of a one-and-done mindset. Some voice actors Neil Newbon, Samantha Beart, and Tracy Wiles, who voice Astarion, Karlach, and Jaheira, respectively, said they would come back if the script was right.
However, the issue comes with what story their characters have already undergone in Baldur's Gate 3 and how they could be incorporated into a potential sequel. For example, Astarion had already found peace with the turmoil caused by Cazador, according to The Gamer.
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