Rise of the Ronin is Team Ninja's latest title release and gives fans a heavy dose of addicting gameplay inside a world that has a narratively rich campaign.
What the game brings to the table that keeps players on their toes is its variety, featuring an array of enemies to encounter and defeat. Producer Yosuke Hayashi said that players and their enemies are all able to use a wide variety of weapons. These include close-range and ranged weapons.
Rise of the Ronin
He added that Rise of the Ronin also features a wide variety of combat styles that make fights exceptionally unique and immersive. Yosuke also said that some weapons have a certain affinity with certain combat styles that players can use.
The players will have to take time to figure out which weapons have affinities with certain combat styles and employ their own approach from what is available. In Rise of the Ronin, players guide the Blade Twins through the game's story as they visit three major cities, according to IGN.
Development producer and game director Fumihiko Yasuda said that in order to access these locations, players will have to have progressed far enough into the game, which means there is a set order in how the cities can be visited. However, players will still be able to backtrack and go to each city that they have already visited.
From the beginning, the Blade Twins are customizable and players should make sure that they create a character that they enjoy because they would be allowed to drastically edit them later on in the story.
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Yasuda also teased details about the game's hard mode, saying that the difficulty provides an experience that feels similar to their previous titles in regards to combat difficulty. He noted that the game's hard mode, known as Twilight, will offer a "similar sense of intensity."
Some of the complaints that players have with the newly released game are its lackluster graphics, outdated design concepts, and performance issues. Despite these issues, Rise of the Ronin gives players an intriguing storyline and amazing fight scenes, said Kotaku.
Narratively-Rich Campaign
The game puts players into the Bakumatsu period, which is a time in Japan's history that is marked by the end of the Tokugawa Shogunate and the start of the nation becoming open to international trade.
The character, who is a nameless ronin, finds themselves being separated from their Blade Twin, which is an unofficial term for a sibling of sorts. The game provides plenty of political intrigues as warring camps vie for power in order to establish a new Japan amid a time of turmoil and upheaval.
Rise of the Ronin takes advantage of Team Ninja's parry-heavy core mechanics to an impressive degree, similar to what has been seen in titles such as Nioh and Wo-Long: Fallen Dynasty.
The part that the game suffers most is that it heavily focuses on parrying enemy attacks even when players may opt to be stealthy and take out enemies from the shadows. Nearly every single problem the game throws at players is solved with parries, which is something that makes Rise of the Ronin somewhat repetitive, according to GameInformer.
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