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Final Fantasy 7 Rebirth: Slow Scenes Trigger Frustration in Early Gameplay

Final Fantasy 7 Rebirth: Slow Scenes Trigger Frustration in Early Gameplay

Gaming enthusiasts recently embarked on the highly anticipated journey into Final Fantasy 7 Rebirth, expecting a harmonious blend of nostalgia and innovation. However, early impressions have been marred by a recurring issue that has long plagued the gaming community - slow-moving scenes disrupting the immersive experience.

Final Fantasy 7 Rebirth
(Photo : Square Enix/ Screenshot taken from the official website.)

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Gaming Pet Peeves

Players have voiced concerns about a gameplay mechanic reminiscent of previous titles, specifically Final Fantasy 9 and Nier Automata. The mechanic involves impaired character movement during specific sequences, causing frustration among players. In the opening chapters, a slow-paced sequence with retracing steps occurs three times, leading to notable frustration.

While challenging experiences can enhance gameplay, the repetitive nature of these sequences prompts questions about the game's design philosophy. While devoted fans may persist, more casual players might find the experience less forgiving, potentially shaping their overall perspective of Final Fantasy 7 Rebirth.

Proliferation of Slow-Paced Sequences

The concern extends beyond mere frustration, encompassing the apprehension of encountering more slow-paced sequences throughout the remainder of the game. The worry is that if this trend persists, it could significantly detract from the overall gaming experience, overshadowing the positive aspects of Final Fantasy 7 Rebirth.

The incorporation of slow-paced sequences in the early gameplay of Final Fantasy 7 Rebirth has become a noteworthy point of contention among players. While some appreciate the occasional challenge, the frequent recurrence of these frustrating moments raises concerns about their impact on the overall gaming experience.

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