In a recent job listing from Monolith Productions, the studio behind the much-anticipated Wonder Woman game, a subtle but significant detail has caught the attention of some sources - a nod towards incorporating live service elements in the upcoming superhero title.
The Job Listing Revelation
As Wcfftech first reports, the job listing, seeking a "Lead Software Engineer, Gameplay," provides a tantalizing glimpse into the studio's intentions.
While emphasizing the candidate's involvement in bringing the iconic DC superhero to life, the listing drops a hint about the importance of experience in maintaining a live software product or game.
This addition to the "nice to haves" section has ignited speculation among the gaming community about the potential for a live service component in the Wonder Woman game.
"Join the Wonder Woman team and help bring an iconic DC Superhero to life," the listing highlights.
Warner Bros. Discovery's Strategic Focus
This revelation aligns with Warner Bros. Discovery's broader strategy, as outlined by CEO David Zaslav in the company's recent earnings report.
WB CEO David Zaslav says company will focus more on live service games:
— ScreenTime (@screentime) November 8, 2023
"Our focus is on transforming our biggest franchises from largely console and PC based with three-four year release schedules to include more always on gameplay through live services, multiplatform and… pic.twitter.com/uVlbm0sG5F
VGC reports that Zaslav emphasized the company's commitment to the games-as-a-service (GaaS) model, aiming to transform major franchises, including DC, into live service games.
The goal is to shift from traditional release schedules to more always-on gameplay, multiplatform availability, and free-to-play extensions, fostering increased player engagement and monetization.
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Monolith's Proven Formula: The Nemesis System Returns
While the live service element adds a layer of intrigue to the Wonder Woman game, Monolith Productions is not abandoning its successful formulas.
The studio has confirmed that the patented Nemesis system, known for its dynamic and personalized enemy interactions in the Middle-earth games, will make a triumphant return to the Wonder Woman title.
This ensures a continuation of the innovative and engaging mechanics that have defined Monolith's previous successes.
Challenges in the Games Industry
Despite these exciting developments, the gaming industry is not without its challenges in the live service realm.
Instances of Bungie missing revenue targets for Destiny and Sony delaying live-service titles have raised eyebrows, indicating potential hurdles for the widespread adoption of this model.
However, Warner Bros. Discovery seems undeterred, remaining steadfast in its commitment to transforming its franchises into live service experiences.
What's Next for Wonder Woman?
As we eagerly await further details about the Wonder Woman game, one thing is clear - the industry is evolving, and live services are becoming an integral part of the gaming landscape.
Monolith Productions' job listing serves as a breadcrumb, hinting at the studio's ambition to offer players an ever-evolving and immersive experience in Wonder Woman.
In Other News
Sony has recently filed a patent that promises to introduce a 'Game Replay' feature with precise moment selection for your favorite titles.
This feature is set to eliminate the need for players to replay entire chapters or games, offering a level of control and convenience previously unseen in most console and PC games.
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