Aside from surviving a night with a bunch of possessed bots and animatronic mascots inside the Pizzaplex, players of Five Nights at Freddie's: Security Breach need to accomplish several missions in order to progress in the game, as well as to unlock several areas.
One of them is the "Let There Be Light" mission, where players, who are controlling Gregory, need to activate every generator that are in the various structures in the Pizzaplex's Daycare.
How to Clear Let There Be Light
To start the mission, according to Gamer Journalist, they need to first find their way towards Pizzaplex's Daycare area.
From there, they will speak with its caretaker, Sun, who will tell them to keep the lights on. Otherwise, he will transform into Moon, which they can attack them if they did not turn on the lights.
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To do so, they need to go to five of the generators that are in the area. However, according to Gamepur, Sun will not let them roam freely in order to find them as it will grab them and sit them down.
If they want to roam freely, they need to knock several of the stuff in the Daycare, while dodging its watchful eye by hiding inside one of the playpens. Once it is distracted, they can search these five generators.
The first one, according to Gamertweak, they need to go straight ahead before going towards their right. From there, they will find themselves inside a structure with a wall on their right.
They must keep to the left and stay on the ground floor, then they will take few steps until they will see the first generator to their left.
For the second one, they will go forward from the area where the first generator is located, then towards a ramp.
Then, they will take a sharp turn around the corner at the top. From there, they will keep moving until they cam across a piece of the cage that extends onto their path.
Then, they will simply take left, then they will make their way up the blue tube to their left. Once they are out of the said tube, they will take a left turn until they go through another blue tube to their left.
After going through it, they will move ahead until they will pass a green area, where they will saw the said generator.
For the third generator, they will head left of the area where the second generator is located, then they will exit the structure. Afterwards, they will follow the path of the black cable while avoiding the enemy animatronics, then turn to the right before it reaches the blue side.
Then, they will enter another structure in the middle, then they will make their way through the structure's ground floor.
They will keep going to the right until they will find several cables, then they will take a right turn until they saw the said generator. Next, they will go towards the top of the same structure until they saw the fourth generator.
Finally, for the fifth generator, they will go ahead from the area where they saw the fourth generator, until they come across a cage-like structure. Then, they will head down the staircases next to the structure until they will reach a red bridge, where they will need to cross.
After crossing the bridge, they will keep following the path until they saw another black cable, where they will follow until they saw the said generator.
Once they know the locations of the generators, they will hit the save pointy that is behind the security desk, then they will grab the Security Badge. This will turn off the power in the Daycare, and transforms Sun into Moon.
Afterwards, they will turn on their flashlights and knock down several items to distract it, while running towards the generators. Once they are on the area, they will activate said generators, then they will distract Moon again to avoid being attacked.
Once they activated all of the five generators, Moon will revert back into Sun, but it will be irritated enough to kick them out of the Daycare, which marks the end of the mission.
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